With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute ...
Google today announced that it will soon support the Khronos Group’s Vulkan graphics API on Android. The goal of Vulkan is very similar to that of Apple’s Metal API for iOS and OS X. Vulkan is a ...
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San Jose, Calif. — High-end graphics on meaty engineering workstations used to be the bread and butter of the Siggraph conference every summer, but companies with advances in cell phone media will put ...
The successor to the OpenGL graphics application programming interface (API) will be revealed at a panel at the Game Developers Conference taking place on March 5 in San Francisco, PC Gamer has ...
Processors Best CPU for gaming in 2025: These are the chips I recommend for gaming, productivity, and peace of mind Graphics Cards Best graphics cards in 2025: I've tested pretty much every AMD and ...
Over the past few years, low-overhead graphics APIs have become important inclusions in an operating system's makeup. Windows 10 includes perhaps the most important of all low-overhead APIs, DirectX ...
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...